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3D-Modeling & Hardware


Blender, RhinocerosCommon, QGIS, AccuTrans 3D, Adobe InDesign, Autodesk Fusion360, Unity, C#

ChocoTopo: Topographic 3D-Chocolate with Satellite Imagery

Blender, RhinocerosCommon, QGIS, AccuTrans 3D, Autodesk Fusion360, 3d-modeling

I created for Harvard School of Engineering and Applied Sciences class SCI 6247, topographic 3D-chocolate, flavored to reflect the environment they depict and modeled from digital elevation model (DEM) values and satellite pixel density.

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Holocaust Memorial: 3D Design with RhinocerosCommon C# Grasshopper Components 

RhinocerosCommon, C#, Adobe InDesign

This assignment in parametric design tasked us, the students in a Harvard GSD class centered on computational design, with creating the Berlin Holocaust Memorial using bespoke Grasshopper components in C#. 

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A Melting Permanence: Animating 3D-Form Parametrically in RhinocerosCommon with C#

RhinocerosCommon, C#

Our student computational design team applied what we had learned in terms of algorithmic geometry during the semester in Professor Castillo’s Computational Design class to explore the concept of permanence/transience with C# in RhinocerosCommon (Rhino) creating unique Grasshopper components. Our final submission for the course, A Melting Permanence, displays all three stages of the cyclical relationship between the tenuous interaction of man and nature as a consequence of man-made pollutants and global warming. A melting attempts to illustrate the consequences of climate change - sea level rise - as a collection of geometric surfaces interacting with each other.

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Recursive Global Illumination: 
Skyglow in Parametric Perspective

ArcGIS Pro, Rhinoceros Common, C#

This project ventured to demonstrate the globe's orb with visualizes light displays portrayed via algorithmic geometry, displaying a light-derived elevated terrain with each radiant vector iterated along the Earth's curves recursively using Visible Infrared Imaging Radiometer Suite (VIIRS) Night-Band data captured via satellite. This project was featured by the official Harvard GSD website and broader media materials. 

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Infinity-Cup: Design Engineering with Autodesk Fusion360

Autodesk Fusion360

One of my 3D modeling projects created for a Harvard SEAS Design Engineering course in which we were instructed to design a mug incorporating the skills we learned during the week using AutoDesk Fusion360. The mug was 3D-printed in aluminum and stands at 11 inches tall. Stangely, the hardest part was making the mug hollow which I learned through this project is interestingly a common difficulty faced by 3D-modelers.

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Iphone 9.75: A Dystopic 3D-Animation and Mesh Manipulation Using Grasshopper Components in C#:

3d-modeling, RhinocerosCommon, Adobe After Effects, Unity, C# 

By far one of the strangest if not technically complex computational design experiments I worked on during graduate school, this project; Iphone 9.75 had us apply 3D scans of material objects (I chose my head to scan) and apply the use of C# in unique Grasshopper components to create a concept that applied mesh manipulation to the 3D object we had scanned. Our strange but wonderful final output; Iphone 9.75 was our first use of both 3D-scanning and modeling concepts within RhinocerosCommon. Our first use of rigging in Unity was not our best but the project as a whole produced a wonderfully dystopic effect. 

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